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Jewel Shader UE5

Here's a closer look at the jewel shader I created for my latest 3D project, The Wolfsbane Star.
The model is comprised of two materials - an outer translucent material to capture environment reflections, and an inner opaque material to mimic refracting light. In the future I would be interested to see what results I could get with a single material using a modified interior cubemap, and experimenting with real-time raytraced refraction.

https://www.artstation.com/artwork/qQokJR

UPDATE: I've received some interest from the community about purchasing this shader, so I finally got around to putting it up for sale! You can check it out here:

https://www.artstation.com/a/37993994